Final Fantasy XI Online Wiki Guide Table of Contents.It can be strong on lower tier mobs if you low man and SC MB. You are required to MB to do any kind of dmg, are penalized if others nuke the same element, have useless AoE magic dmg, and are often times not even the most powerful job to MB or contribute magic dmg. BLM is probably the worst job in the game right now for events.Adding 40 Magic Attack Bonus when you have +300 MAB is always exactly the same increase as adding 20 Magic Burst Bonus when you have +100 MBB, and the foe's MDB is completely irrelevant to the comparison. Weather seems to have little to no effect on duration.Regardless of the foe's MDB, the comparison between MAB and MBB is always exactly the same. Note: For player targets, this value is capped at 128/256 (50%).įollow the same rule as above but the initial Damage dealt is repeated a number of times in 10 second intervals. The values are added together in the presence of more than one adjustment.Įx. The base value is 1 (256/256) and is adjusted according to the fractional values in the charts below. Values for this portion of the equation appear to use the 256 number system. Certain targets are designed to take more or less % damage. Target Magic Damage Adjustment means exactly what it sounds like. MDB is 1.0 if not present and depends on the target of the magic.Īfter calculating the ratio of MAB to MDB, this term is truncated to two decimal places. Correct element potency merits are +2 MAB per merit, which adds 0.02. For example, Moldavite Earring which states "Magic Atk. Bonus"+X means to add X/100 to the current MAB. Magic Attack Bonus / Magic Defense Bonus Static Earring multiplies the magic burst bonus by 1.05.Įx. Sorcerer's Gloves multiply the magic burst bonus by 1.05. MB bonus is 1.0 for no MB and 1.3 for a 2-WS renkei, gaining 5% per extra WS in the renkei series (i.e. While DWB can only naturally reach 1.35, Zodiac Ring and Twilight Cape can raise it to 1.43 if equipped together on matching day with double weather. Also of note is this effect can work against you as weather and day of the opposing element will negatively impact your helix damage even with weather of the supporting element active in the spell form. Weather spells do stack with natural weather and day but not beyond the natural cap of 20 for double weather and 10 for day. Helix spells calculate day and weather bonuses at 100% at all times regardless of equipment. The day and weather components are guaranteed to take effect when wearing an obi matching that day or weather.
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